In July 2025, the global cryptocurrency market surpassed $4 trillion in total market capitalization. This milestone is more than just a number — it signals a critical inflection point in the evolution of digital assets, decentralized finance (DeFi), and the broader Web3 ecosystem.
In today’s world, the boundary between entertainment and professional financial decision-making is becoming increasingly blurred.
In today’s world, investing is no longer confined to dry charts and tedious meetings. A new phenomenon is changing the game: Gamified Finance.
In the noisy world of crypto, many tokens rise quickly on the back of hype—only to be forgotten just as fast. In contrast, there are projects that enter the market with a real team, a smart economic model, a functioning product, and clear funding. These are the ones that take a different path in the long run.
In June 2025, the U.S. Senate passed the GENIUS Act, a groundbreaking piece of legislation establishing the first federal framework for the issuance and regulation of stablecoins. This marks a turning point for the crypto industry, with far-reaching consequences for digital asset markets, DeFi platforms, GameFi ecosystems, and institutional participation.
The crypto market is inherently volatile—defined by rapid swings, emotional sentiment, and unpredictable catalysts.
Following a U.S. military strike on Iran's nuclear facilities in Fordow, Natanz, and Isfahan, and Tehran’s threat to close the Strait of Hormuz, global markets are expected to experience significant developments on June 23, 2025.
This paper explores Fast Duel in Trading Battle as a novel convergence of financial markets expertise and game mechanics within the Play-to-Earn (P2E) ecosystem.
In a world where online games have become an integral part of youth culture, educational tools that are gamified represent a powerful new frontier.
In the GameFi world, many projects promise “earn while playing,” yet their in-game economies are often driven by constant user inflows, unchecked token inflation, and speculative behavior.